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Even if that was possible (no idea), I don't know that it would help. Graphics processing works on GPUs because it's a massively parallel task. With audio, in
by smrq 6y ago
Even if that was possible (no idea), I don't know that it would help. Graphics processing works on GPUs because it's a massively parallel task. With audio, increasing buffer sizes for more parallel processing will inherently increase latency. And if you're not dealing with massive buffers, then you're just shipping data over to the GPU for no good reason.
- CyberDildonics 6y agoThe point is more that data could be closer to where it is going to be used instead of needing the cpu to move it around at precise times. If audio is on the GPU before it is mixed, then only the mixing/filter values would need to be sent to the GPU. Maybe this would take some sort of programmable scheduling on the GPU though.