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I think since you've asked this question, it's been answered that this specific tool was written using SculptGL. How do you even start? I started with `three.
by mdip 6y ago
I think since you've asked this question, it's been answered that this specific tool was written using SculptGL.
How do you even start? I started with `three.js` about two years ago and a ton of documentation. I didn't write a sculpting tool, but I wrote a PoC for a tool that "renders" custom tessellated data, pan/tilt/zoom, by the documentation from their site in about a weeks' time[0].
[0] I do more back-end than front-end, but I did the PoC in React/TypeScript with a kludge for the Canvas and a few ugly functions for handling loading/camera positions.