3 ms·
Hm. I'll make the end condition configurable so you can pick that as an option. Right now I'm stuck at a second refactoring but the idea is to give the player
by pp19dd 6y ago
Hm. I'll make the end condition configurable so you can pick that as an option. Right now I'm stuck at a second refactoring but the idea is to give the player flexibility on structuring the game when they start it. Right now the end-game routine is a very dumb implementation.
// meaning all tiles are touched or marked
// and guesses are correct
is_board_solved() {
for( var k in this.board.public ) {
// takes a single unguessed, unrevealed tile
if(
this.board.public[k].state === "unknown" &&
this.board.public[k].guess === false
) {
return( false );
}
// or one wrong mine guess
if(
this.board.public[k].guess === true &&
this.board.private[k].mine === false
) {
return( false );
}
}
return( true );
}