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I'm not the best person for this, but here it goes Quick sketch: - Learn WebGL (or OpenGL and transition) - Learn some linear algebra, don't worry, all you n
by melvinroest 6y ago
I'm not the best person for this, but here it goes
Quick sketch:
- Learn WebGL (or OpenGL and transition)
- Learn some linear algebra, don't worry, all you need is 4D matrices, so you don't need to know proofs, just how to use it.
- Create a 3D graphics engine like this: https://www.youtube.com/watch?v=PH6-dLvZEiA https://www.youtube.com/watch?v=PH6-dLvZEiA (that's mine, I haven't progressed since in this area, so this is the level I'm at, enough to know what fields are needed to learn this but not enough to know all the specific techniques)
- Look up names/techniques people have used to create something specific like OPs post, see [1]
- Learn that stuff as well / related math
- Build it in WebGL
[1] https://www.youtube.com/watch?v=J9CExYF8yrU&ab_channel=V%C3%ADctor%C3%81vilaParcet https://www.youtube.com/watch?v=J9CExYF8yrU&ab_channel=V%C3%...