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Very neat! it reminds me of a recent experiment I did with raymarching & sculpting: https://nico-boo.com/claysculpter/ https://nico-boo.com/claysculpter/ (war
by titoasty 6y ago
Very neat!
it reminds me of a recent experiment I did with raymarching & sculpting:
https://nico-boo.com/claysculpter/ https://nico-boo.com/claysculpter/
(warning: only for desktop and not heavily tested)
You're using triangles? Did you make any progress with raymarching? I read you did some experiments.
- rewq4321 6y agoReally neat experiment! I hope you keep working on this.
- stephomi 6y ago(dev behind sculptgl, but I didn't make the HN story) Nice project! sculptgl is based on polygons (tris/quads only, and using webgl for rendering). As for the other project it was just as a quick and dirty experiments :). https://stephaneginier.com/archive/editSDF/ https://stephaneginier.com/archive/editSDF/ https://www.shadertoy.com/view/WtjXDW https://www.shadertoy.com/view/WtjXDW On Unity there is Clayxel and more recently Mudbun, both based on implicit surfaces. And obviously, the Dreams presentation which is an inspirational must see https://www.youtube.com/watch?v=u9KNtnCZDMI https://www.youtube.com/watch?v=u9KNtnCZDMI
- titoasty 6y agoThe Dreams presentation is definitely a must-watch for anyone interested in sculpting. Their splatter tech is so amazingly neat that I can't wait to see it in more games. Didn't try clayxel and mudbun but they already were in my favorites, still waiting for any of them standing out ;) Did you explore splatter rendering?