3 ms·
You do not use realtime procedural textures in AAA games. The resolution for those needs to be quite high (2048px or 4096px) and compiling the shaders into that
by asutekku 6y ago
You do not use realtime procedural textures in AAA games. The resolution for those needs to be quite high (2048px or 4096px) and compiling the shaders into that resolution takes ages.
They however do use procedural textures when texturing objects (Check Substance Designer), but having to compile them during playtime would make load times unacceptably high. Maybe even hours.