3 ms·
I am reminded of the Atari 2600 game Pitfall and its use of a polynomial counter to procedurally generate the game world[1]. [1] https://www.youtube.com/watch?
by EvanAnderson 6y ago
I am reminded of the Atari 2600 game Pitfall and its use of a polynomial counter to procedurally generate the game world[1].
[1] https://www.youtube.com/watch?v=MBT1OK6VAIU&feature=youtu.be&t=22m44s https://www.youtube.com/watch?v=MBT1OK6VAIU&feature=youtu.be...
- abiogenesis 6y agoAlso see Elite [1] for a similar procedurally generated game universe. [1] https://en.wikipedia.org/wiki/Elite_(video_game)#Development https://en.wikipedia.org/wiki/Elite_(video_game)#Development