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I'd argue, good (let's say) usability is about communicating the/a mental model via your interface. Is your interface up to it? Is the model stringent and conci
by masswerk 6y ago
I'd argue, good (let's say) usability is about communicating the/a mental model via your interface. Is your interface up to it? Is the model stringent and concise enough to be communicated just by the arrangement of elements? It's a bit like world building.
(That's what Apple used to be particularly good at, once. I'd also argue, software has become quite bad at this, recently.)
- bichiliad 6y agoYup, I totally agree. If you can introduce enough of the mental model to your users for them to have success with your application, you've succeeded at interface design.