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Really don't see how that announcement is an "extend" move, despite the surface-level phrasing. They're piping host-side drivers through into WSL, only to immed
by Rusky 6y ago
Really don't see how that announcement is an "extend" move, despite the surface-level phrasing. They're piping host-side drivers through into WSL, only to immediately wrap them back up in Mesa OpenGL and Vulkan. Their use of the D3D API itself is purely an implementation detail, which doesn't lock anyone into WSL.