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Maybe a less intense example here is, for example, custom shaders. You can get better terrain systems that do exactly what you want, etc from the Unity asset st
by Eyas 6y ago
Maybe a less intense example here is, for example, custom shaders. You can get better terrain systems that do exactly what you want, etc from the Unity asset store.
Especially for a software engineer, there's of course always the fantasy of coding everything on your own. I might not get a platformer system because that seems "fun" to implement, but shaders often feel so beyond me that I'd just rather get someone's optimized shader.