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I haven't used Unity much, but I know components are a big deal. You add components that define things like an object's collision behavior or what audio it play
by FroshKiller 6y ago
I haven't used Unity much, but I know components are a big deal. You add components that define things like an object's collision behavior or what audio it plays, and when you need to use those components in a script, it has a service locator approach to retrieving an object's components.