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I think all your comments are valid, except for the one on support for Switch (and other consoles). I've never done this, but when I was playing with Godot ther
by jon-wood 6y ago
I think all your comments are valid, except for the one on support for Switch (and other consoles). I've never done this, but when I was playing with Godot there were references to being able to go to a particular consultancy who are able to provide a build chain for consoles - the issue there isn't that Godot can't support them, but that the NDAs required for console builds don't allow the integrations to be open source.