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>In addition to the compile time issues, I found myself constantly fighting the Unity way of doing things in that I prefer doing things in code as opposed to us
by jayd16 6y ago
>In addition to the compile time issues, I found myself constantly fighting the Unity way of doing things in that I prefer doing things in code as opposed to using the editor.
Baking work into serialized objects at build time (or dev time) is your friend. You should learn to love it.
There are some terrible things Unity does but loading a large block of prebaked assets is one of the things Unity is fairly good at.