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What kind of assets are you buying? I thought most assets were character models and such but sounds like you buy assets with actual functionality. Do you have a
by Kiro 6y ago
What kind of assets are you buying? I thought most assets were character models and such but sounds like you buy assets with actual functionality. Do you have any examples?
- offtop5 6y agohttps://assetstore.unity.com/packages/templates/systems/corgi-engine-2d-2-5d-platformer-26617 https://assetstore.unity.com/packages/templates/systems/corg... That's basically a 2D / 2.5d game framework.
- Kiro 6y agoInteresting. Is this essential for people making 2D games in Unity? I see that it's officially recommended by Unity themselves.
- rubito 6y agoIt’s not essential but this is one of Unity’s revenue sources, so they will advertise it . In fact, one key aspect to finding success (disclosure: I am an ex Unity AssetStore publisher) in the AssetStore is to persuade buyers in thinking your asset is essential for making their project come true. It’s all about selling shovels and dreams.
- jpindar 6y agoWhere is it officially recommended? There is other content that is created by Unity but that is clearly labeled as such. Nothing from the Asset Store is essential, but it would take much longer to do everything yourself from scratch, as well as being difficult to learn how to do everything yourself without examples to experiment with.
- Kiro 6y agoI think it was this part: > The Corgi Engine is recommended by Unity as part of its 2D Essentials Pack. Maybe I read too much into it.
- Eyas 6y agoMaybe a less intense example here is, for example, custom shaders. You can get better terrain systems that do exactly what you want, etc from the Unity asset store. Especially for a software engineer, there's of course always the fantasy of coding everything on your own. I might not get a platformer system because that seems "fun" to implement, but shaders often feel so beyond me that I'd just rather get someone's optimized shader.