3 ms·
Yes, multiple scenes are common practise. Using it to stitch game worlds is not common though. Most terrain systems would have their own, more optimal/efficient
by PudgePacket 6y ago
Yes, multiple scenes are common practise. Using it to stitch game worlds is not common though. Most terrain systems would have their own, more optimal/efficient ways of doing that.
https://docs.unity3d.com/ScriptReference/SceneManagement.LoadSceneMode.Additive.html https://docs.unity3d.com/ScriptReference/SceneManagement.Loa...
https://gamedevacademy.org/a-guide-to-handling-huge-worlds-in-unity-part-2/ https://gamedevacademy.org/a-guide-to-handling-huge-worlds-i...
- Eyas 6y agoThat might be true for for some terrain systems, but AFAICT it is still common for other objects (e.g. units, buildings, etc.) to be loaded like that.