4 ms·
The Jak and Daxter series (PS2) was also written (almost?) entirely in Lisp, too.
by mtogo 16y ago
The Jak and Daxter series (PS2) was also written (almost?) entirely in Lisp, too.
- pchristensen 16y agohttp://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ http://all-things-andy-gavin.com/2011/03/12/making-crash-ban...
- notlion 16y agoOr more specifically, GOAL - http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
- notlion 16y ago..which incidentally is how one of the villains got his name: http://jakdaxter.neoseeker.com/wiki/Gol_Acheron http://jakdaxter.neoseeker.com/wiki/Gol_Acheron :P
- teamonkey 16y agoThe same company (Naughty Dog) used a language built on top of DrScheme for game scripting in Uncharted. IIRC the language cross-compiled to C code.
- agavin 16y agoAll of the AI and character control in Way of the Warrior and the first 3 Crash Bandicoot games was written in GOOL 1&2, my first and second generation LISP systems: http://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/ http://all-things-andy-gavin.com/2011/03/12/making-crash-ban... I have all sorts of articles on Crash 1 on my blog: http://all-things-andy-gavin.com/category/games/ http://all-things-andy-gavin.com/category/games/ For Jak & Daxter 1-3 + Jak X I did a new Scheme based compiled language (GOAL) in which 99% of the games were written. I haven't yet done a big write up on that for my blog, but I will one of these days.