3 ms·
Huh, I've always found Unity orders of magnitude better than something like Unreal, never seen more than 10 seconds to compile which seems quite reasonable to m
by thurn 6y ago
Huh, I've always found Unity orders of magnitude better than something like Unreal, never seen more than 10 seconds to compile which seems quite reasonable to me.
(You do need to turn off Auto Refresh though, no idea why they think having that setting enabled by default is a good idea.)
- learc83 6y agoIt's a problem that many people on the forum complain about. It's mostly based on the size of your codebase (plus other assets), and which version of Unity you're using--newer versions have gotten much slower. Using the new DOTS stuff also increases it pretty dramatically (they say they are working on fixing this). Changing a single line of code can take close to a minute on a medium to large sized game under a 2020.1. Using something like Heaps where you can compile a large game like Northgard completely in 4 seconds is a completely different experience.