2 ms·
I don't disagree at all with this. In an adjacent field, graphics, we used to debate spending cycles on simulating thing like lens flare, as if in a first pers
by ChuckMcM 6y ago
I don't disagree at all with this.
In an adjacent field, graphics, we used to debate spending cycles on simulating thing like lens flare, as if in a first person shooter you are wearing goggles with tubular optics? Sure it showed off mad math skilz but what was the point?
I do appreciate the lack of eyestrain for detail work on a high resolution CRT though.