3 ms·
> This reminds me of weekend warrior bicyclists dropping $5k on components to save a few ounces of weight and go a tiny bit faster. I think anyone who is a ste
by nickjj 6y ago
> This reminds me of weekend warrior bicyclists dropping $5k on components to save a few ounces of weight and go a tiny bit faster.
I think anyone who is a step up from a casual gamer would recognize the difference between 60hz and 120hz if they were somewhat familiar with a game. Especially games that required tracking your opponent with a mouse, such as aiming a hit scan weapon like a lightning gun where your goal is to keep a continuous beam on them while both of you move unpredictably.
It was especially apparent in Quake 3 back in the day. If you didn't run at 125 fps with a 120hz refresh rate you were at a disadvantage at competitive levels. Not even world class competitive, but enough to be good enough to play in tournaments with thousands of dollars in prizes.
If you ever want to see hardcore technical analysis of hardware from a gamer's POV, try reading forum threads from the early 2000s when ball mice started to transition to laser and optical mice. Or using after market Teflon pads on your mouse feet to get more consistent friction.
Fortunately most of these things were only a few bucks. Most competitive gamers in Quake would also use config settings that reduced the graphics quality[0] of the game to maximize visibility and get consistent frame rates.
[0]: https://www.esreality.com/files/inlineimages/2011/82175-config.PNG https://www.esreality.com/files/inlineimages/2011/82175-conf...
- formerly_proven 6y ago60 vs 120 Hz is obvious enough that you don't even need a shooter to notice the big difference. The mouse cursor is enough, scrolling is enough, dragging windows around is enough, scrolling in an RTS is very obvious etc.