3 ms·
When you're measuring female participation in the single digit percentage range ("You will not be surprised to learn that, in one 1978 survey of fantasy role-pl
by gwern 6y ago
When you're measuring female participation in the single digit percentage range ("You will not be surprised to learn that, in one 1978 survey of fantasy role-playing gamers, only 2.3 percent of respondents were female; in another, only 0.4 percent."), that's a striking observation about the participants and culture and attractions there of.
But it's even more interesting when you reflect on the point OP inadvertently makes, and which I mentioned about this mostly predating the D&D renaissance: that's obviously not true now. So how has D&D culture changed?
- neuronic 6y agoRegarding your first point, I think it's important to understand the difference between hard numbers/stats and the human impact of writing something like that. IMO, a certain expression can be technically true and statistically justified but still socially wrong simply because you continue a culture of exclusiveness, unnecessarily reinforcing a barrier of entry (just like with women in software). But apparently this has changed in DnD nowadays so that would indeed be interesting to read.