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> As pointed out previously, IGDA doesn't like that Yes, but as a fellow dev on game industry I'm choosing to believe the actual dev's word over dev-mixer's (I
by valand 6y ago
> As pointed out previously, IGDA doesn't like that
Yes, but as a fellow dev on game industry I'm choosing to believe the actual dev's word over dev-mixer's (IGDA) word. Here's what the lead designer of CDPR says regarding this "phenomenon" https://m.facebook.com/adrian.chmielarz/posts/4394075843967737?comment_id=4394118427296812&reply_comment_id=4394203300621658 https://m.facebook.com/adrian.chmielarz/posts/43940758439677...
I mean, I wouldn't want people to trash talk the company I work on, because of one bad day in between the mostly good years, with inaccurate accusations. That might hurt my company's value and my equity too.
> And most studios do not pay from overtime, so you only get back "flexible" hours that you cannot even use when you want to use those.
Let's not stray from the context. Fortunately CDPR is not a member of the "most studios" set you mentioned. Here's a summary of Polish overtime policy. https://www.reddit.com/r/cyberpunkgame/comments/j2uadv/about_working_overtime_in_poland/?utm_medium=android_app&utm_source=share https://www.reddit.com/r/cyberpunkgame/comments/j2uadv/about...
So this one is a "shine of light" too, I guess.