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Well that's just the idea. In reality, most people only install apps from Google Play, and Google has decided that it also wants to enforce a 30% cut [1]. Sidel
by DenseComet 6y ago
Well that's just the idea. In reality, most people only install apps from Google Play, and Google has decided that it also wants to enforce a 30% cut [1]. Sideloading provides an option, but for most developers, its not a realistic one (See: Epic putting Fortnite onto the Play Store after trying to get people to install by sideloading).
[1] https://www.nytimes.com/2020/09/28/technology/google-play-store-30-percent.html https://www.nytimes.com/2020/09/28/technology/google-play-st...
- manfredo 6y agoSideloading amounts to downloading a .apk file and clicking yes on the prompt to install it. It's no more difficult than installing applications on Windows. I know firsthand that elementary school children are capable of sideloading apps. IIRC Google offered Epic more favorable rates after it released Fortnite through side loading. Presumably this indicates that sideloading was a success and Google didn't want Epic to set a precedence that bypassing the Play store is feasible.
- whimsicalism 6y ago> It's no more difficult than installing applications on Windows. What's important is relative difficulty. If 99% of all apps the consumer can get are on the app store, but they have to go through a new and somewhat foreign side-loading process to get this one app, then they probably will just go for that app's competitor on the App store. I'd be curious what percentage of Android users, outside of China, sideload apps. My guess is that it would be sub 3%.
- LdSGSgvupDV 6y agoI am not sure for normal app. But, for gaming, it is common to download the app from third party app store.