4 ms·
Not necessarily related, but I’m subscriptioned and incremental-purchased out. Any time I see “In-App purchase”, I immediately skip the app.
by lc9er 6y ago
Not necessarily related, but I’m subscriptioned and incremental-purchased out. Any time I see “In-App purchase”, I immediately skip the app.
- simonh 6y agoI do sympathise, but IAP can be implemented in useful ways. For example games with DLC such as extra campaigns or game modes. I'm a big fan of a war game on iOS that offers additional maps as IAPs. Unfortunately most IAPs are in the form of pay to win crap like gems and coins, but it doesn't have to be that way.
- mcintyre1994 6y agoThe App Store also shows the list of IAPs for an app so you can distinguish between the add-on and garbage style before installing.
- joshstrange 6y ago^This. When I see "This app has IAP" or whatever the copy is I just scroll down and see if the IAP looks like: * 1 month subscription * 1 year subscription * Lifetime subscription OR * Full Unlock OR * Level pack 1 * Level pack 2 * Level pack 3 OR * 10 gems * 20 gems * 30 gems ... If it's one of the first 3 then I'm more than happy to get the app. I don't mind paying through IAP to unlock the full app, pay for a subscription (within reason), or get more content. I am completely uninterested in using a fake digital currency inside your app. Doing that tells me everything I need to know about the app and the developer(s) behind it. In my book every "free-to-play" game that monetizes like this (even if they try to say they aren't "pay-to-win"/"pay-to-play") is trash. I don't want to hear "It's a fun game and you don't have to pay to enjoy it/play it", that's bullshit. I've yet to play an example of such a game that didn't (eventually) make the game unplayable/unbeatable without paying.