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Apple has iOS where AFAIK there are more games than Android. They're really happy if you adopt things like Swift, Metal, SpriteKit etc, because then you're unli
by greggman3 6y ago
Apple has iOS where AFAIK there are more games than Android. They're really happy if you adopt things like Swift, Metal, SpriteKit etc, because then you're unlikely to want to port to spend time to port to Android.
Where as if you use OpenGL ES 3.0 your game, for the most part, your game just works. (having done both). I'm not advocating for OpenGL (yuck), just saying it's a real factor to use something portable vs not. Of course now-a-days most devs use an engine for which that's already taken care of but it certainly wasn't that way in the past when these types of complaints of lock-in came up for DirectX vs OpenGL and C# vs C/C++ etc. They're no less valid for Apple than Microsoft.