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I'm 100% in agreement that a Facebook account shouldn't be required to use an Oculus. But to continue on your tangent, I'm curious what people expect Facebook
by jlarocco 6y ago
I'm 100% in agreement that a Facebook account shouldn't be required to use an Oculus.
But to continue on your tangent, I'm curious what people expect Facebook to do if they don't collect some amount of identifying information. On one hand they have a huge problem with bots, fake likes, and misinformation accounts, and on the other hand people complain about and avoid the steps they take to prevent those accounts. So, any ideas on the solution?
- tlow 6y agoIf you only want to be a consumer with no "visible action", none of those issues with bots or fake likes matter, same with business accounts or accounts solely for Oculus use.
- save_ferris 6y agoSimple. In my perfect world, Facebook events would be publicly searchable without an account. I wouldn't need to go through the hassle of setting up the account and they wouldn't need to go through the hassle of making sure I was legit or not. But the walled garden's value is predicated on keeping everyone in the silo and not able to access data publicly.
- Rebelgecko 6y agoWhile problems like fake likes and election misinformation are real, that's feels completely orthogonal to me playing VR games. Making me jump through hoops to keep playing a copy of Beat Saber that I already bought is frankly insulting
- numpad0 6y agoWhy should the public even care? It’s their business to stay compatible with the society and stay sustainable as a business. If they can’t, they can go.
- simion314 6y agoDisable Shares,Posting, Likes if the account is new or not trusted.
- the8472 6y agoMake it so that a tree in the forest unobserved will fall without a sound.