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Same, the Escape Velocity games (and my desire to mod them) were some of my earliest introductions to "hacking" or "programming" and getting an understanding of
by eightysixfour 6y ago
Same, the Escape Velocity games (and my desire to mod them) were some of my earliest introductions to "hacking" or "programming" and getting an understanding of how things actually worked on a computer. There is a Kickstarter for a Remaster of EV: Override, https://www.kickstarter.com/projects/cosmicfrontier/cosmic-frontier-override/description https://www.kickstarter.com/projects/cosmicfrontier/cosmic-f...
- wlesieutre 6y agoAnd one of the more interesting parts of that, Cosmic Frontier is aiming for data file and plugin compatibility with the old resource fork files (alongside an updated format for anyone making new plugins). There's a blog post from last year (before it was kickstarted) discussing some of the file format stuff: https://opennova.blog/2019/09/23/plugin-plans-in-kestrel/ https://opennova.blog/2019/09/23/plugin-plans-in-kestrel/
- EamonnMR 6y agoYou can follow along with that part of the project here: https://github.com/TheDiamondProject/Graphite https://github.com/TheDiamondProject/Graphite
- eightysixfour 6y agoLooks like the whole game engine is on github: https://github.com/EvocationGames/KestrelEngine https://github.com/EvocationGames/KestrelEngine