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Well, if you have to do that in order to "actually ship an app" :-D I'll stay with Swift for now.
by auggierose 6y ago
Well, if you have to do that in order to "actually ship an app" :-D I'll stay with Swift for now.
- adamnemecek 6y agoIt depends on your app, but for me, cocoa didn't quite cut it. Given my app uses some shaders.
- auggierose 6y agoYou can write Metal shaders and call them from Swift. I'd say that is easier than to write your own UIKit ;-)
- outworlder 6y agohave to? No. https://www.areweguiyet.com/ https://www.areweguiyet.com/
- auggierose 6y agoAccording to that link, you pretty much have to.