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Well, (un)fortunately WebGL 2.0 adoption is mainly blocked by Apple. And as Apple is one of the driving forces behind WebGPU, I expect it to be adopted by Safar
by dindresto 6y ago
Well, (un)fortunately WebGL 2.0 adoption is mainly blocked by Apple. And as Apple is one of the driving forces behind WebGPU, I expect it to be adopted by Safari faster.
- flohofwoe 6y agoCurrent Safari Technology Preview on Mac actually has a working WebGL2 implementation that's pretty much complete (maybe apart from a few minor issues that need fixing before the switch can be flipped). The whole thing got rebooted quite recently (AFAIK with the help from Google developers), to integrate ANGLE into Safari instead of a 'from-scratch' implementation.
- dindresto 6y agoAh that's awesome to hear!