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Fortunately, WebGPU is on the horizon to fix this mess. And before someone links the relevant XKCD comic, I'll do it myself: https://xkcd.com/927/ https://xkcd.
by dindresto 6y ago
Fortunately, WebGPU is on the horizon to fix this mess.
And before someone links the relevant XKCD comic, I'll do it myself: https://xkcd.com/927/ https://xkcd.com/927/
- pjmlp 6y agoGiven the adoption rate of WebGL 2.0 (including the issues with blacklisting drivers), the current state of WebGL 2.0 compute, I don't have high hopes for a 3D API where the shading language is yet to be defined.
- dindresto 6y agoWell, (un)fortunately WebGL 2.0 adoption is mainly blocked by Apple. And as Apple is one of the driving forces behind WebGPU, I expect it to be adopted by Safari faster.
- flohofwoe 6y agoCurrent Safari Technology Preview on Mac actually has a working WebGL2 implementation that's pretty much complete (maybe apart from a few minor issues that need fixing before the switch can be flipped). The whole thing got rebooted quite recently (AFAIK with the help from Google developers), to integrate ANGLE into Safari instead of a 'from-scratch' implementation.
- dindresto 6y agoAh that's awesome to hear!