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> I'd really enjoy a detailed writeup on why the graphics industry has been so fragmented. An old comment on SO dives into OpenGL vs Direct3D: https://software
by dmitriid 6y ago
> I'd really enjoy a detailed writeup on why the graphics industry has been so fragmented.
An old comment on SO dives into OpenGL vs Direct3D: https://softwareengineering.stackexchange.com/a/88055 https://softwareengineering.stackexchange.com/a/88055
> Thus, Apple chose to do what Apple does best: eschew common standards
When Apple released Metal, OpenGL had already been an unusable mess, and Vulkan had not even begun to be a thing.
Vulkan began as a project a month after first version of Metal was released.
- thewebcount 6y agoYeah, and didn't Apple even work with Khronos (and other vendors) to come up with a "next gen OpenGL"? But after literally years of nothing materializing, they just kind of said, "Forget it" and made the API they needed? At least I recall something like that happening. I thought they gave it an honest try but it didn't get any momentum.