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Not saying it is. Don't know DX12 either. But back when I was programming on Windows I hated its API's, so I would probably not be a big user of DX12 on Mac any
by auggierose 6y ago
Not saying it is. Don't know DX12 either. But back when I was programming on Windows I hated its API's, so I would probably not be a big user of DX12 on Mac anyway.
- auggierose 6y agoAnyway. It seems to me that WebGPU will lead to a consolidation of these different technologies in the medium to long term.
- FpUser 6y agoThat is assuming that native applications will die and everything moves to a browser. While browser based apps have their ever widening place I do not really see them displacing everything else. And if it happens we will have one giant monoculture. Googles's wet dream. I am not really looking forward to such an outcome.
- auggierose 6y agoNo, I am not assuming that. Instead I think, once this is a common technology available on the net, it will also become compatible on the desktop as time goes by.
- pjmlp 6y agoWeb 3D APIs are castrated as per security requirements and average hardware requirements, you really don't want to use them for native 3D applications and games, unless you don't care about taking advantage of nicely bought GPU cards.