4 ms·
Not sure, if I am terrible more experienced, but it aligns from what I've heard. But another point I would add to OpenGL: Legacy. Yes, with later versions, th
by yokaze 6y ago
Not sure, if I am terrible more experienced, but it aligns from what I've heard.
But another point I would add to OpenGL: Legacy.
Yes, with later versions, there was a way to migrate away from legacies like stippled line, but the very same legacy was used by CAD programs, which did not want to do away with everything and redo everything from scratch, so it had to be dragged along too.
OpenGL Drivers had to be very complex.
If you reached that point, than it is usually easier to do from scratch and clearly break the legacy use-cases.
> Thus, Apple chose to do what Apple does best: eschew common standards for their own proprietary solution which only works for their platform.
Funnily enough, I would say Apple was doing best when they stopped doing that. (Classic MacOS -> Intel, MacOSX, Objective-C, TCP, NFS, USB...)