3 ms·
They've also talked about how they've designed the system to run at a constant level of heat production/cooling capacity, so the fans never "ramp up"; the syste
by danudey 6y ago
They've also talked about how they've designed the system to run at a constant level of heat production/cooling capacity, so the fans never "ramp up"; the system is constantly cooling a roughly constant amount of heat and so they were able to design the console's cooling system around that.
It's a lot easier to optimize a system when you have roughly fixed inputs, and from what the Japanese YouTubers at the hands-on event said, it basically doesn't make enough noise to be distracting unless you're using it as a pillow.
- danbolt 6y agoI really like the variable-clock and constant-power setup they have for the console. Being able to adjust power consumption between the CPU and GPU could theoretically allow developers to prioritize one or the other in a game, especially since a lot of games tend to be bottlenecked in one direction or another.