4 ms·
We are so far away from an actually usable interface it's disgusting. Tech interfaces are usable -- they're just not intuitive to those who didn't grow up usin
by aasarava 18y ago
We are so far away from an actually usable interface it's disgusting.
Tech interfaces are usable -- they're just not intuitive to those who didn't grow up using computers. Ironically, part of the problem is that the metaphors and shortcuts that some interfaces use in an attempt to make things easier end up make things more confusing:
- Operating systems: "Why is the trashcan on my desktop?"
- Macs: "If I want to eject the CD, I'm supposed to throw it away in the trashcan?"
- Cell phones: "So you're saying I have to hold down the off button if I want to turn the phone on?"
So yeah, we do have a long, long way to go.
- blogimus 18y agoOr also with the cell phone: "Why do I have to press 'send' to make a call? On a regular phone, I just dial the number. I press 'send' when I send a fax."
- derefr 18y agoNot on a cordless phone you don't (does anyone really have a phone any more that has a dial tone from the moment you pick it up?)
- jkramar 18y agoYes, in fact we don't have a single cordless phone. We do, however, have a regular phone with a ridiculously long cord that can thus be carried around.
- derefr 18y agoWell, with OSX at least, the trash is in the dock (so not quite on the desktop any more), and most people eject using the single-purpose Eject button on their keyboards. Also, the button is usually marked with an "1/0" symbol, not really an "off", so it really just means "toggle power."
- gaius 18y agoBut that is true of any machinery. Could you walk up to a lathe and immediately start making something?
- aasarava 18y agoNot many people have to use a lathe. It's designed for specialists to use, and the knowledge of how to use it is a given prerequisite that the designer takes into account. Cellphones on the other hand are one of the most widely distributed electronic devices in the world, and they're clearly designed for anyone to use. It's certainly the designer's prerogative to assume the user will have a certain level of training and familiarity with it (or will take the time to learn it), but my argument is that in some cases a designer who goes the extra mile and makes a truly intuitive device has the opportunity to capture a much larger user base. You could say that's what blogger did -- there were many ways to build a blog before, but Evan Williams and co. made it much easier to launch and maintain one, and that paid off for them.