2 ms·
Oh, I missed that part then. Yeah, fixed foveated rendering is a quick and dirty hack, and only really useful on cheap headsets with terrible optics which waste
by taneq 6y ago
Oh, I missed that part then. Yeah, fixed foveated rendering is a quick and dirty hack, and only really useful on cheap headsets with terrible optics which waste a lot of pixels due to distortion. The proper solution is to improve the optics (a la Valve Index), not use FFR.
Eye tracking foveated rendering is much more useful but a bit of a pipe dream right now and still only gives a max improvement factor of 2-5x or something like that.