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> It's mostly the same thing with events. Effectively or actually pre-recorded video is fine but that's just YouTube videos. Even chat doesn't work very well on
by segfaultbuserr 6y ago
> It's mostly the same thing with events. Effectively or actually pre-recorded video is fine but that's just YouTube videos. Even chat doesn't work very well once scale goes up and I haven't seen anything that does a great job of the hallway track.
Can some form of "Second Life"-style VR improve the situation somehow? VR is much overhyped but perhaps it could be a potential solution.
- ghaff 6y agoI doubt it. The problem isn't so much the bandwidth but the serendipity. I got at least peripherally sucked into the Second Life hype and I'm very unconvinced VR was the missing ingredient.
- segfaultbuserr 6y ago> The problem isn't so much the bandwidth but the serendipity. It is what I meant. Can the "hallway track" experience somehow be simulated in VR or MMORPG to improve the interactivity between participants? It doesn't sound like a practical idea, sure, but I don't think it's stupid enough to be excluded from investigation. On second thought, a simulation in video games isn't a particularly new idea, there must be a good collection of researches and conclusions already. I should look it up on Google Scholar someday to answer my own question...
- thekyle 6y agoI often wish there was some kind of "video game" type conferencing software that would emulate an empty room with avatars that can walk around. The important thing being that audio physics works as close as possible to real life. So you could hear people better that are closer to you or facing you. Then you could have small localized conversations in the room and easily switch between groups by just walking around.
- gpm 6y agoI think vr chat would work for this (despite the name it doesn't require age headset). It would be hilariously unprofessional though as a medium (like using discord instead of slack, but worse).
- segfaultbuserr 6y agoIt's why I said "It doesn't sound like a practical idea, sure, but I don't think it's stupid enough to be excluded from investigation" in another sub-thread. Note-to-self: check the literature on this subject...
- segfaultbuserr 6y ago> The important thing being that audio physics works as close as possible to real life. +1. I imagined this feature when I asked this question.
- jka 6y agoYou might be interested in Calla, which provides exactly that kind of spatialized audio for meeting participants (via avatars) on top of Jitsi conferencing: https://github.com/capnmidnight/Calla https://github.com/capnmidnight/Calla
- thekyle 6y agoThanks for recommending this! It's really cool. I submitted it as top level submission here and seems to be getting some traction: https://news.ycombinator.com/item?id=24710948 https://news.ycombinator.com/item?id=24710948
- jka 6y agoNo probs! If I remember correctly, I heard about it on HN around the start of COVID-19 restriction time in this great side-projects thread: https://news.ycombinator.com/item?id=23170881 https://news.ycombinator.com/item?id=23170881 . Glad to see it gaining more attention.