4 ms·
I see the brick/block popper game a lot (I have a games portal and I check out the 'new stock' pretty much every day). On thing that I notice that the better b
by AlexC04 15y ago
I see the brick/block popper game a lot (I have a games portal and I check out the 'new stock' pretty much every day).
On thing that I notice that the better brick-block-popper games do is that they start with far fewer colors. Maybe just three or four types of flowers (you might run in to layout problems on that one). As the levels advance in difficulty, you add more flowers. That really lets players get the hang of the game mechanic.
Anyways, big fan of the html5 stuff... my current project is
(WARNING CPU killer http://chesser.ca/jsSprite/12-glorious.php http://chesser.ca/jsSprite/12-glorious.php) it's all up on github if anyone wants to look at the code https://github.com/AlexChesser/jsSprite https://github.com/AlexChesser/jsSprite
- superted 15y agoExcellent suggestion! I have actually struggled with finding the number of different types of unique flower that makes the game just about hard enough to play and still fun and intuitive. Adding more types of flowers as you go along is actually a great way of inducing difficulty for players that are getting the hang of it. Hehe, your project almost sent my computer into oblivion :) Looks great though.
- simonsarris 15y agoOh hey! Glad to run into your progress. Hope the game does go well.
- AlexC04 15y agoThanks Simon! (to anyone onlooking, Simon has answered every one of the questions I posted on Stack Overflow with respect to getting this rolling)
- tmountain 15y agoJust out of curiosity, what games portal are you using?
- AlexC04 15y agoI wrote the stuff behind http://fstr.net http://fstr.net so it's my own personal games portal. The games come in from a few different XML feeds 'mochigames' being the big one. There are some crons that run a few times a day to update the list of available games. So I hop on my portal every day and check out a few of the games on the "newest tab" anything I "vote up" (while FB logged in) also gets shown on the "featured" page. Some of the neat things I've done (IMO) include the live search, infinite scrolling and "zoom button" on the games page (which is actually slightly deprecated at the moment, but it was a great idea when used in a different layout). While I was actively promoting it, I managed to get it to somewhere within the top 300K websites worldwide, but the marketing model of 'spamming reddit' isn't really rewarding so I'm looking at trying to find a model that actually adds more value to the web-gaming experience. A forum for example - currently just one guy talking to himself. Or maybe the ability to "turn off" all adsense advertising (with facebook login). In terms of marketing, I've been testing out the impact of having a better, more keyword rich domain - copies have gone up on http://1fungame.com http://1fungame.com and http://games-to-play.co http://games-to-play.co - so far I'm finding that the users that come in to the keyword domain bounce a hell of a lot less and stay for a lot longer ... I'm still not convinced I should 301 (HTML code for moved permanently). I was really excited about it when it first launched because it made $1 in adsense within a few hours of launching ... then it got really exciting and paid for the registration fee of the domain name. Nowadays it doesn't quite cover hosting fees but if we did everything for the money we wouldn't be hackers right? :) Anyways... that's a really long answer to a very short question. My games portal is http://fstr.net http://fstr.net