3 ms·
I wonder how it would look if the noise was randomized each frame and the points from the previous frame were considered in future frames to cheaply fill in mis
by gh123man 6y ago
I wonder how it would look if the noise was randomized each frame and the points from the previous frame were considered in future frames to cheaply fill in missing data. I believe a similar technique is used to optimize real time ray tracing due to the low number of pixels that can be traced each frame.
- cjsawyer 6y agoSo basically doing video compression between the shader steps? Interesting.
- underanalyzer 6y agoThat’s a very cool idea!