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Is that very different from Blender 2½ decades ago? It seems to be gaining more features, support, users, teachers, tutorials, etc. over time. Anecdotally my Yo
by boogies 6y ago
Is that very different from Blender 2½ decades ago? It seems to be gaining more features, support, users, teachers, tutorials, etc. over time. Anecdotally my YouTube filter bubble has lots of small indie creators who’ve switched from Unity to Godot and are creating tutorials for it. Why would you assume Unity (and Unreal, which IUUC has little to do with .NET) will keep their mindshare and Godot not catch up?