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I don't remember him saying it was a mistake, just that it wasn't the magic panacea that people were expecting to catapult us to full retina-resolution VR. It w
by taneq 6y ago
I don't remember him saying it was a mistake, just that it wasn't the magic panacea that people were expecting to catapult us to full retina-resolution VR. It was still a significant improvement (and combined with eye tracking, didn't constitute a quality hit) iirc.
- jayd16 6y agoHe was saying fixed foveated is not a significant improvement if you set it to a level that isn't perceptible. You can easily tell when games have it cranked up and the quality drop off at the edge is very severe. Perf improvements are only moderate.
- taneq 6y agoOh, I missed that part then. Yeah, fixed foveated rendering is a quick and dirty hack, and only really useful on cheap headsets with terrible optics which waste a lot of pixels due to distortion. The proper solution is to improve the optics (a la Valve Index), not use FFR. Eye tracking foveated rendering is much more useful but a bit of a pipe dream right now and still only gives a max improvement factor of 2-5x or something like that.