4 ms·
Just make the fovea in your game larger to account for the lag; and fix temporal stability for things rendered outside of the fovea, and I think it should becom
by arianvanp 6y ago
Just make the fovea in your game larger to account for the lag; and fix temporal stability for things rendered outside of the fovea, and I think it should become unnoticeable
- dmos62 6y agoYou could also make the "eye lag" part of the game mechanics. A bit like how your eye can take a second to adjust to darkness. Eyes would become an explicit peripheral device. I also think that the latency problem will be short lived: it's currently slow probably because we haven't had much interest in tracking eyes quickly.