3 ms·
That's nice. Using eye tracking to optimize rendering workloads is low hanging fruit, I think. Hope to see it adopted by video games.
by dmos62 6y ago
That's nice. Using eye tracking to optimize rendering workloads is low hanging fruit, I think. Hope to see it adopted by video games.
- ekianjo 6y agoEye tracking has currently way too much latency to be used effectively in video games.
- arianvanp 6y agoJust make the fovea in your game larger to account for the lag; and fix temporal stability for things rendered outside of the fovea, and I think it should become unnoticeable
- dmos62 6y agoYou could also make the "eye lag" part of the game mechanics. A bit like how your eye can take a second to adjust to darkness. Eyes would become an explicit peripheral device. I also think that the latency problem will be short lived: it's currently slow probably because we haven't had much interest in tracking eyes quickly.