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Right? I think it's because DooM is so recognizable and so snappy. Fast action, clear visuals, no cutscenes or chainsaw animations to interrupt the flow. Only Q
by b0rsuk 6y ago
Right? I think it's because DooM is so recognizable and so snappy. Fast action, clear visuals, no cutscenes or chainsaw animations to interrupt the flow. Only Quake1,2,3 games have similar traits and are also used for tech demos and proofs of concept.
- CalRobert 6y agoI replayed it a couple years ago and it holds up really, really well. Great level design, fantastic gameplay.