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That's seems like very wishful thinking. Why would you assume Godot would ever be able to truly complete with Unity (or Unreal). It's got 1/10th the features an
by greggman3 6y ago
That's seems like very wishful thinking. Why would you assume Godot would ever be able to truly complete with Unity (or Unreal). It's got 1/10th the features and probably 1/100th to engineers. Also less support, less people using it, less people teaching it, less people creating tutorials for it, etc... etc...
- boogies 6y agoIs that very different from Blender 2½ decades ago? It seems to be gaining more features, support, users, teachers, tutorials, etc. over time. Anecdotally my YouTube filter bubble has lots of small indie creators who’ve switched from Unity to Godot and are creating tutorials for it. Why would you assume Unity (and Unreal, which IUUC has little to do with .NET) will keep their mindshare and Godot not catch up?