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> its coming to dominate the games industry as well Really? I was of the impression that Unity C# is the old, established player in this space, while Godot (wh
by boogies 6y ago
> its coming to dominate the games industry as well
Really? I was of the impression that Unity C# is the old, established player in this space, while Godot (which supports C# but doesn’t force it at all) is growing among hobbyists and indies and may eventually pass the current popularity of Blender in VFX and go on to dominate the games industry in a few years or a decade.
- greggman3 6y agoThat's seems like very wishful thinking. Why would you assume Godot would ever be able to truly complete with Unity (or Unreal). It's got 1/10th the features and probably 1/100th to engineers. Also less support, less people using it, less people teaching it, less people creating tutorials for it, etc... etc...
- boogies 6y agoIs that very different from Blender 2½ decades ago? It seems to be gaining more features, support, users, teachers, tutorials, etc. over time. Anecdotally my YouTube filter bubble has lots of small indie creators who’ve switched from Unity to Godot and are creating tutorials for it. Why would you assume Unity (and Unreal, which IUUC has little to do with .NET) will keep their mindshare and Godot not catch up?