4 ms·
Sure, but I was specifically replying to the context where one might consider using LCGs. I can think of few cases where the performance requirements are so tig
by vanderZwan 6y ago
Sure, but I was specifically replying to the context where one might consider using LCGs. I can think of few cases where the performance requirements are so tight that one would consider those but PCG or XorShift* is out of the question as an alternative.
> If I’m creating a computer game for a console, then I probably don’t care too much about most of these (until someone has figured out how to cheat).
If there is any place where people care a lot about eking out the last bit of performance (not to mention predictability of pseudorandomness with specific seeds) it's game design