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Doom's staying power might be the most remarkable thing about this. I can't find it, sadly, but I still vaguely remember a PC Magazine article around 1994 about
by CalRobert 6y ago
Doom's staying power might be the most remarkable thing about this. I can't find it, sadly, but I still vaguely remember a PC Magazine article around 1994 about a Doom mod that would run on Unix and delete files in a similar manner.
- bsharitt 6y agoYou might be thinking of psDoom, which let you kill processes. http://psdoom.sourceforge.net/ http://psdoom.sourceforge.net/
- joshmanders 6y agoWhich this kubernetes version is a fork of a fork of
- tingletech 6y agothere was one for files too, but I remember it becoming popular closer to 96 or 97
- JoshTriplett 6y agohttps://en.wikipedia.org/wiki/Fsn_(file_manager) https://en.wikipedia.org/wiki/Fsn_(file_manager)
- nix23 6y agoThat's absolutely Jurassic ;)
- gadders 6y agoI just went to google this, and saw it was from 2001. I'm so old. https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html https://www.cs.unm.edu/~dlchao/flake/doom/chi/chi.html
- b0rsuk 6y agoRight? I think it's because DooM is so recognizable and so snappy. Fast action, clear visuals, no cutscenes or chainsaw animations to interrupt the flow. Only Quake1,2,3 games have similar traits and are also used for tech demos and proofs of concept.
- CalRobert 6y agoI replayed it a couple years ago and it holds up really, really well. Great level design, fantastic gameplay.
- rakoo 6y ago'Can it run Doom' and 'Can it run Crysis' are two very famous benchmarks for entirely different goals, but they still stick around because they're easy to remember and easy to grasp. The versatility of Doom is really one of the best example of hackery that has ever been