5 ms·
sigh Running @ 45fps on a computer that runs Crysis 2 @ 60 FPS on extreme settings. Performance of WebGL is still abysmal and unusable it seems.
by Mavrik 15y ago
sigh
Running @ 45fps on a computer that runs Crysis 2 @ 60 FPS on extreme settings. Performance of WebGL is still abysmal and unusable it seems.
- ebtalley 15y agoMy first thought was rate limiting, I tweaked the settings for speed and still capped out at 50fps.
- peregrine 15y agoWhich I can argue is pretty good for beta software, with very little heavy commercial use driving performance down. I also highly doubt the chrome/firefox team has enough resources allocated to truly make webgl a high performance thing yet. Regardless this is still faster then using canvas directly.
- jws 15y agoDon't go to a movie theater. They call it "moving pictures" when they sell you the ticket, but it is only 24 frames per second, and the individual frames don't move. Bogus.
- naz 15y agoMovies have motion blur which smooths out the judders of a low framerate
- iamwil 15y agoIn addition, human eye can detect flicker better in a bright room, vs a dark one. That's why movies can get away with 24 fps, and not something higher. That said, you don't need 60fps to enjoy what you're watching unless you're playing games.
- pygy_ 15y agoCounterpoint: I get 30 FPS on a machine with an Intel E2180 @2GHz processor and a GeForce 8400 GS... Chrome 10 on WinXP 32bit.
- akira 15y agoThis is not very optimized app. There is a lot of overdraw for the volumetric effect and jellyfish transparency which kills the performance most of all. Also, animations are done in vertex shader on a high poly geometry and the shader itself could be much more efficient in doing that. Im sure you cant run Crysis 2 in WebGL but you can still squeeze out a lot of performance out of it. Im excited to see what other people are going to make with it.