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There's a NASA funded lunar colony simulation game for MS-DOS circa 1991. You begin with $10K ;) Playable on archive via DOSBox: https://archive.org/details/m
by ArtWomb 6y ago
There's a NASA funded lunar colony simulation game for MS-DOS circa 1991. You begin with $10K ;)
Playable on archive via DOSBox:
https://archive.org/details/msdos_Moonbase_1990 https://archive.org/details/msdos_Moonbase_1990
- thepete2 6y agoIt runs in the browser? Archive.org is awesome :)
- sp332 6y agoYes, and they not only take the time to tweak each game's emulation settings to make sure it works, but they have the attention of the emulator devs too. IA just rolled out an update today! https://mobile.twitter.com/textfiles/status/1312464355812753409 https://mobile.twitter.com/textfiles/status/1312464355812753...
- Rebelgecko 6y agoThere's also 2010's Moonbase: Alpha[1], which became notorious due to how it applied text-to-speech on in-game chat messages [2][3] 1: https://store.steampowered.com/app/39000/Moonbase_Alpha/ https://store.steampowered.com/app/39000/Moonbase_Alpha/ 2: https://youtu.be/Hv6RbEOlqRo https://youtu.be/Hv6RbEOlqRo 3: https://youtu.be/CNPKXfb3rws https://youtu.be/CNPKXfb3rws
- tdeck 6y agoI tried for about 45 minutes to play this game (and lunar command) and couldn't figure it out. Is there any guide somewhere online? Specifically my habitat capacity never seemed to increase despite building and wiring/connecting/piping up habitats.
- cure 6y agoA manual would be handy, I agree... For the habitats, you need to hook up power and thermal pipes. As long as you connect the habitats together through the white tubes, they only need one hookup with electric/thermal for the entire site. It seems to take ~ a month in game time for the increased habitat capacity to show up in the 'Population...' menu.