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The ability on the Amstrad CPC to define your own characters was fantastic for me when I was learning to program. It meant you had a dead simple way to draw spr
by thom 6y ago
The ability on the Amstrad CPC to define your own characters was fantastic for me when I was learning to program. It meant you had a dead simple way to draw sprites but just use text commands to draw everything. I do remember liking the default serif font as well, made text seem more apt in the terrible RPGs I wrote.
- s_gourichon 6y agoYeah, I used that, too. Very handy to code a game in Basic. Firmware even allowed to draw characters at pixel-precise position (enabled with TAGON, disabled with TAGOFF). Since characters are defined with only "on" and "off" pixels, this trick was limited to two-color graphics, which is a pity considering the CPC had real bitmapped display with up to 16 simultaneous colors, without any of the colour clash that limited most machines of the era. Despite no sprite features in Basic, the CPC firmware (including Basic) is rather complete in the graphics and sound for the era. See https://github.com/meesterturner/cpcsprite https://github.com/meesterturner/cpcsprite for a replacement usable from Basic.